This game takes place immediately after #002.
Logahmmed - Saharan Republic
Will - Khan Industries
The Dude - Imperial Balkanian
Rick - Enclave Of The Bear
LOGAHMMED places in Northern Europe. Promptly expands into Scandinavia and Russia to exploit their Bunker Scars.
WILL places in Eastern Australia, taking advantage of his major city “Willopolis,” and immediately takes most of the continent.
THE DUDE places in Alberta, utilizing the Bunker Scar in Alaska to close off the Western entry point into North America.
RICK places in North Africa, taking the northern territories of the continent, but also sending a force into Brazil, indicating his intentions of conquering both continents simultaneously.
LOGAHMMED quickly finishes his conquest of Europe, leaving a strong force in Iceland and maneuvering into Western Europe to close off borders.
WILL finishes conquest of Oceania, enters into Southeast Asia. THE DUDE completes his conquest of North America, places a strong force in Central America, questioning RICK’s intentions.
RICK takes the Middle East, and then dives down south into Africa, but does not take the continent. RICK takes Venezuela, now declared the new “graveyard of empires” due to its location and Ammo Shortage Scar.
LOGAHMMED, now with a continental bonus and no immediate threats, builds up across each bordering territory in Europe. Declares his play style is “leave me the fuck alone” this game, ears still burning from his punishing Game #002 loss.
WILL cuts north through Asia, as far as Irkutsk. THE DUDE, now fearful of WILL’s impending claim upon the Asian continent, strikes from Alaska and takes Kamchatka and Japan.
Before WILL declares his turn ended, indicates for he and THE DUDE to walk outside. LOGAHMMED and RICK have a chat while this is underway. WILL/THE DUDE return, and play resumes.
THE DUDE builds up in Greenland and Central America. RICK completes his conquest of Africa as well as South America. LOGAHMMED builds up along each border again. WILL declares that LOGAHMMED is waiting for everyone else to fight it out and to sweep in with overwhelming force once defenses have been ruined. No one listens. WILL yells out “Curse of Cassandra.”
WILL marshals forces and takes Ural and Afghanistan. Maneuvers what he can there, blocking LOGAHMMED from striking Asia via his defensible Russia. Declaring to RICK that he is doing this to create a perimeter around LOGAHMMED, WILL takes the Middle East. Implores RICK not to retaliate, but to assist in containing LOGAHMMED’s increasingly dominating force.
THE DUDE, seeing Iceland’s increasing military strength, bolsters forces in Greenland to prevent an invasion there.
RICK retaliates against WILL. He strikes the Middle East utterly shorthanded - he destroys a large portion of WILL’s forces there, but is defeated. He strikes Central America equally shorthanded and is subsequently defeated there as well.
LOGAHMMED builds troops along the southern border of Europe, as well as Russia.
WILL again implores RICK to leave the Middle East alone, places every troop he recruits into Ural and Afghanistan.
THE DUDE raids into Iceland to take LOGAHMMED’s continental bonus, but after a few losses, decides it’s not worth the troop loss and quits while he still has defenses to muster.
RICK attacks the Middle East once more, this time with a larger force. He retakes it, but his army is heavily damaged in the process. LOGAHMMED tells RICK, “I told you I could do this, now I have to.”
LOGAHMMED swarms from Western Europe into North Africa, quickly taking RICK’s HQ. He cuts down through Africa, taking all but East Africa and Madagascar. Having placed his initial recruitment into Iceland, he invades Greenland and takes it handily. With North Africa already well-defended, he uses his Saharan Republic ability and airlifts a large force into Greenland to further solidify his strength there, denying THE DUDE his continental bonus. WILL declares, “way to appease Hitler, you motherfucks.”
WILL, left with no option, strikes into Southern Europe, taking it and the city of Rapetalia. He further cuts into Egypt, forced to kill Rick’s last remaining soldier there, and creates a blockade to prevent LOGAHMMED any further continental bonus.
THE DUDE, needing to re-conquer his continent, sends the largest force he’s built this round to battle LOGAHMMED in Greenland. He wins the day with a series of strong rolls that decimate LOGAHMMED’s troops early.
RICK, now without a home but still with a continental bonus, places all his troops into his new home of South America. He strikes out at North Africa via Brazil, weakening LOGAHMMED’s defenses there, but is unsuccessful.
LOGAHMMED pulls forces from Russia to retake Southern Europe, retaking it at a high cost, and reclaims his mayorship of Rapetalia. “No one seems to really want to be mayor of Rapetalia; it’s a mystery why.” He attempts to retake Egypt and thus the African continent, but is unsuccessful.
LOGAHMMED requests WILL’s presence outside before WILL begins his turn. The conversation ends in WILL rejecting LOGAHMMED’s proposal, immediately walks in and strikes Russia. After a punishing battle the likes of Stalingrad, Russia falls to WILL.
THE DUDE strikes. Quickly taking the lightly-defended Great Britain, he strikes into Northern Europe, taking LOGAHMMED’s capital. With a force that would make ancient Persia quiver, decides there is only one course of action - he conquers Western Europe without incident, and strikes North Africa.
The battle is fast, but horrifically one-sided. North Africa falls to THE DUDE. With a starting Red Star and three HQs, THE DUDE declares victory.
Victory Bonus: THE DUDE — TBD
Held On Bonus: RICK places a minor city in Ural and calls it “Svetlandia.” WILL places a minor city in Western Australia, “Willtania.” LOGAHMMED places a minor city in Northern Europe, “Hitlerberg.”
Packet Opened: All 9 minor cities placed. The game from beginning to end has now changed.